Name | Up | Cost | Type | Description |
Flying Fortress | 25 | 500 | City | Only enemy flying unit can attack city |
Spell Ward | 5 | 350 | City | On cast choice a magic type: City is protected from spell of this type and creature of magic choice cannot enter in city, may be cast multiple times on the same city. |
Banish | 20 | Combat | Target enemy summoned creature must resist at -3 or be banished, every 15 mana added low roll of 1 | |
Confusion | 15 | Combat | if fail to resist target unit become confused and each turn: stand or attack enemy or attack allies or move around, don't affect unit with | |
Mind Storm | 35 | Combat | -5 to melee, thrown, ranged, defense and resistance, don't affect unit with | |
Psionic Blast | 10 | Combat | deal 5 dmg psychic attack, +1 each 2 mana added | |
Vertigo | 25 | Combat | If unit fail to resiste gain 2 to-hit penalty, don't affect unit with | |
Aura of Majesty | 5 | 400 | Global Enchantement | Increase relation with other Wizards |
Blur | 20 | Combat Enchantement | Each dmg point have a chance of 10% to fail | |
Counter Magic | 10-50 | Combat Enchantement | make a reserve of mana of casting cost, all enemy spell must resist at a dispel magic spell of amount of reserve, each spell casted low reserve by 5 | |
Mass Invisibility | 80 | Combat Enchantement | All caster units gain for this battle | |
Suppress magic | 50 | 1250 | Global Enchantement | On casting each of enemy spell must resist at a dispel magic spell of 500 or be dispelled |
Time Stop | 200 | 1500 | Global Enchantement | Stop time for enemy wizard, only caster proceed as normal |
Wind Mastery | 5 | 400 | Global Enchantement | Doubles move of caster naval unit and wind masters, and halves move of the other wizard naval unit and wind masters |
Disenchant True | 50 | Special | Strong version of Disenchant Area, each point of mana added count as 3 | |
Disjunction True | 200 | Special | Strong version of Disjunction, each point of mana added count as 3 | |
Dispel magic true | 10 | Special | Strong version of Dispel Magic, each point of mana added count as 3 | |
Enchant Road | 100 | Special | Enchant road in a 5x5 area, all corporeal unit can move with no cost | |
Great Unsummoning | 1000 | Special | All fantastic creatures on both planes must resist at -2 or be unsummoned | |
Spell Binding | 1000 | Special | Attempt to steal an Overland spell, see Magic screen section | |
Spell Blast | 50 | Special | Add mana equal to target wizard spell casting cost to counter it before casting | |
Stasis | 250 | Special | Unit in target land square are freezed, each turn must resist at -5 to last spell | |
Word of recall | 20 | Special | Recall a caster unit from battlefield to his Summoning Circle | |
Air Elemental | 50 | Combat Summon |
Air Elemental can
be summoned only in combat and if stack is below 9 units
|
|
Djinn | 17 | 650 | Summon |
Summon a magic Djinn
to join wizard's army
|
Floating island | 5 | 50 | Summon |
Creates a Floating
Island that can transport until 8 units
|
Nagas | 2 | 100 | Summon |
A couple of waterwalking Nagas
is summoned
|
Phantom Beast | 35 | Combat Summon |
Phantom Beast can
be summoned only in combat and if stack is below 9 units
|
|
Phantom Warriors | 10 | Combat Summon |
Phantom Warriors
can be summoned only in combat and if stack is below 9 units
|
|
Sky Drake | 25 | 1000 | Summon |
Summon a lightning breathing Sky
Drake
|
Storm Giant | 10 | 500 | Summon |
A Storm Giant is
summoned
|
Creature Binding | 70 | Unit | Attempt to change alliance of a summoned creature that disappear at end of combat | |
Flight | 3 | 125/25 | Unit | Unit gain flying and movement are raised to 3 if less |
Guardian Wind | 1 | 50/10 | Unit | Unit gain |
Haste | 50 | Unit | Double movement, number of melee attack and ranged attack per combat turn and on defense counterattack twice | |
Invisibility | 10 | 175/35 | Unit | Unit gain |
Magic immunity | 5 | 250/50 | Unit | Unit gain |
Resist magic | 1 | 25/5 | Unit | Unit gain +3 to resistance rolls versus magic |
Spell lock | 1 | 100/20 | Unit | Spell lock must be dispelled before other |
Wind Walking | 250/10 | Unit | All unit of enchanted creatures stack can flight at his speed, no combat effect |